Aux US, Avatar : La Voie de l'Eau sera disponible en achat numérique à partir du 28 mars. Avec 3h de bonus.
Citation :
• Building the World of Pandora – James Cameron and a team of talented artists combine years of research with their design skills to build the world of Pandora with new characters, creatures, indigenous clans, underwater environments and the take-no-prisoners hard-tech world of the RDA.
• Capturing Pandora – James Cameron's approach to performance capture has the cast performing in a volume rigged with infrared cameras to capture their movement, and head rig cameras to capture emotion on their faces with only the boundaries of imagination to limit them.
• The Undersea World of Pandora – Co-production designer Dylan Cole and his team conceive of the marine creatures required for Avatar: The Way of Water while James Cameron and his stunt team devise extraordinary means to bring those creatures to life in a performance capture tank.
• The Challenges of Pandora's Waters – James Cameron tackles the "non-trivial challenge" of performance capture above and below the water's surface, utilizing a wave machine and current generator to reproduce ocean conditions, and underwater vehicles to replicate creature movement.
• Pandora's Returning Characters – James Cameron reunites with his returning cast – Sam Worthington, Zoe Saldaña, Sigourney Weaver and Stephen Lang. Together they discuss the amazing evolution of their characters in Avatar: The Way of Water.
• Pandora's Next Generation – Meet the talented young newcomers who have been cast as the next generation of Na'vi and follow them through the adventure of making Avatar: The Way of Water.
• Spider's Web – James Cameron introduced the human character of Spider into the fabric of Pandora – thus creating a host of technological challenges on set… and an incredible journey for the young actor, Jack Champion.
• Becoming Na'vi – The Avatar cast is immersed in the culture of the indigenous Na'vi, living off the land in the Hawaiian rainforest and training in a multitude of disciplines in preparation for their roles.
• The Reef People of Pandora – In true James Cameron-style, the Metkayina reef clan has been developed with great attention to detail, bearing unique evolutionary traits and a culture – with new dwellings, new clothes and different way of life – all a result of living off the ocean.
• Bringing Pandora to Life – Once James Cameron completes his virtual production process, every sequence is turned over to Wētā FX to bring Pandora to life – with unprecedented advancements in facial performance, environments and making CG water look real.
• The RDA Returns to Pandora – Co-production designer Ben Procter and his team present an armada of new vehicles and human technologies that the RDA brings to Pandora – in concept design and with practical builds.
• The New Characters of Pandora – Meet the important new characters of the Avatar saga played by Kate Winslet, Cliff Curtis, Edie Falco, Brendan Cowell and Jemaine Clement.
• The Sounds of Pandora – Hear how James Cameron worked with composer Simon Franglen to create the distinctive music of The Way of Water while building on James Horner's brilliant score for Avatar, and learn how Chris Boyes created the immersive sounds of Pandora.
• New Zealand – Pandora's Home – The production of the Avatar sequels is so thoroughly ensconced in New Zealand that James Cameron considers The Way of Water a "New Zealand film." Hear reflections from the cast and crew, including the remarkable New Zealand crew, on making the film.
• Casting – Discover the screen tests that won the talented young cast their roles in Avatar: The Way of Water.
• Stunts – The Avatar stunt team isn't just creating breathtaking action, they're driving the story. From racing underwater on ilus, flying the skies on ikrans, to maneuvering RDA speed boats, the stunt team leaves you breathless and wanting more.
• The Lab – Explore the Lightstorm Lab, the backbone of virtual production for the Avatar films. Comprised of specialized teams, the Lab builds & supports every aspect of the production – environments, motion edit, Kabuki, sequence, post-viz and software development.
• The Troupe – Avatar's Troupe is the Swiss Army Knife of acting, while playing dozens of roles on set, in the performance capture volume and on live-action sets, they bring life to Na'vi clans and RDA Recoms. They also play Na'vi-scale puppets on the live-action sets.
• Marketing Materials & Music Video
• "Nothing Is Lost (You Give Me Strength)" Music Video – Multi-Grammy-winning, music superstar, The Weeknd, performs his emotionally packed end title song in the official music video for the smash hit "Nothing Is Lost (You Give Me Strength)."
• Theatrical Trailers 1 & 2 – Avatar: The Way of Water used two theatrical trailers to engage the audience. The first was a teaser trailer released 7 months before the film. The second was a standard trailer that premiered 5 weeks before the film's release.
C'est devenu habituel qu'un film sorte en numérique quelques temps avant une version physique. Simplement, pour Avatar, Disney semble revenir à une ancienne stratégie en allongeant les délais entre chaque étapes (exclusivité cinéma, puis achat numérique, ensuite sortie physique, et enfin en streaming). Histoire de maximiser les profits (surtout pour les succès) mais aussi réhabituer ses spectateurs à attendre les films (et les pousser à ne plus attendre simplement la sortie streaming).
C'est devenu habituel qu'un film sorte en numérique quelques temps avant une version physique. Simplement, pour Avatar, Disney semble revenir à une ancienne stratégie en allongeant les délais entre chaque étapes (exclusivité cinéma, puis achat numérique, ensuite sortie physique, et enfin en streaming). Histoire de maximiser les profits (surtout pour les succès) mais aussi réhabituer ses spectateurs à attendre les films (et les pousser à ne plus attendre simplement la sortie streaming).
C'est devenu habituel qu'un film sorte en numérique quelques temps avant une version physique. Simplement, pour Avatar, Disney semble revenir à une ancienne stratégie en allongeant les délais entre chaque étapes (exclusivité cinéma, puis achat numérique, ensuite sortie physique, et enfin en streaming). Histoire de maximiser les profits (surtout pour les succès) mais aussi réhabituer ses spectateurs à attendre les films (et les pousser à ne plus attendre simplement la sortie streaming).
Oui, mais d'habitude la version physique est annoncée en même temps que la numérique, donc c'est un peu inquiétant quand même que cette fois on n'ait pas la moindre nouvelle d'une version physique le jour où ils annoncent la version numérique.
Avatar: The Way of Water- Jake's First Ride concept art. This was a really fun piece to pull all the various elements together. Massive credit goes to @artofzachary for the final skimwing design. Happy to have this piece included in the Art of Avatar Collection on Amazon.
Dylan Cole Art a écrit:
Avatar: The Way of Water- Sea Wall concept art. This was one of the first big designs locked in on the the film way back in 2014. The idea is that this sea wall is made of something like a rapidly calcifying plankton that acretes and creates these shapes over time as the waves crash against it. The wall is porous with tunnels that create nutrient rich upwellings that nourish the reef and create the terraced pools.
Dylan Cole Art a écrit:
Avatar: The Way of Water- Riding Through the Reef- Concept Art This piece was a culmination of a lot of work by a lot of people to arrive at close to the final look of the reef. Coral exploration by @messingart, fish by @zacharyberger, ilu by @constantinesekeris and @legacyeffects. Rough layout and assets created in our Lab by too many to name. Super fun piece, one of my favorites from the film. This piece is also featured in the Art of Avatar Collection on Amazon and in the Art of Avatar: The Way of Water book.
Dylan Cole Art a écrit:
Avatar: The Way of Water- Sunset at Metkayina Village concept art This was an early painting trying to define the look and feel of Metkayina Village. A lot of the specifcs evolved, but the mood was right. It also defined the large island shapes. It was gratifying to have this become the reference for a late addition shot of a fisherman throwing a net. Check out the The Art of Avatar: The Way of Water book for a lot more Metkayina concept art.
Dylan Cole Art a écrit:
Avatar: The Way of Water- Metkayina Island interior. This was a design for a cut scene that was more inland at the reef. Going nuts with Traveler Palms. I love doing this stuff. You can find this in the Art of Avatar: The Way of Water book.
Dylan Cole Art a écrit:
Avatar: The Way of Water- Metkayina Village Early Concept Art This was a very early painting from 2014 to figure out the feel of Metkayina village. A lot of the specifics changed, but the overall vibe and form language was intact. You can also see a very early ilu design with a different head.
Dylan Cole Art a écrit:
Avatar: The Way of Water- Flight to Reef concept art Pandoran erosion is always fun.
I’m happy to share an image from the long awaited Avatar: The Way Of Water! Getting onto this project was a dream to me ever since seeing the first movie in 2009 and I’m grateful and humbled to have gotten the chance to contribute to it. What a dream project, working with some of my design heroes along with the brightest, coolest bunch of people on the planet! Thank you to production designers @dylancoleart and @ben.procter.design for having me on.
This is a later illustration of the Metkayina Sully Marui. There actually weren’t too many versions of it before Jim (James Cameron) chose it and I started refining the design. By this point, quite a few of us on the team had worked on different portions of the exterior, interior, textures and weaving—not to mention Weta Workshop making an incredible practical model of it.
Getting to this point was a long road of trying different visual languages and different construction philosophies. Throughout the process Jim continued to focus on the practicality of these structures having to survive as shelter for the Metkayina built right on the water almost in the middle of the ocean. He had the idea of tensile structures spanning the giant mangrove roots. It took some trial and error, which included making models with @jparkedart of pantyhose, tubing and hot glue to come up with a coherent design language.
Jonathan Bach a écrit:
This is a key frame of Lo’ak and Neteyam jumping off the edge of the of the Council Platform in the Metkayina Village followed by Kiri and Tuk. This is the moment just before we all get our first glimpse of the magical world underneath the surface.
The platform itself was initially designed by @jparkedart in gravity sketch with @nick_gindraux_art and myself tag teaming the complex textures soon after.
The patterns of the textures aren’t show too well from this angle, but hopefully I can share more in the future.
I didn’t mention in the last post, but the stunning giant mangrove roots were designed and modeled by the talented @ianjoynerart.
A lot of time was spent by all of us on the team to resolve how these structures tied into the roots with appropriate looking strapping and the right level of tension.
Jonathan Bach a écrit:
This is a later illustration of the Ilu pen at the edge of Metkayina Village. It was originally designed and beautifully textured by @nick_gindraux_art . Ilu saddles can be seen on the rack that the villagers use for most rides. I really enjoy this kind of uneventful image because I get to let my mind wander around in the place and invent stories for myself about the different people moving through their lives. Most are small and mundane, but you never know how far some has traveled to get to where you are or what adventure they’re about to find themselves on.
Check this out in the film’s art book along with a ton of other amazing images.
Jonathan Bach a écrit:
This was one of the first paintings I did on Avatar: The Way Of Water. I was only vaguely aware of the story at the time, but I enjoyed capturing this moment where Kiri is enraptured by the voice of Eywa and communes with the wildlife around her. Throughout my time working on the films I knew what Kiri did plot wise and what her role was, but seeing her fully realized in the film was really impressive. I didn’t do much work on her specifically, but seeing her development from beautiful early iterations of design by @pepejcart on through to her in the film it was amazing how much life and character she would eventually possess. She is shown wearing a gill mantle, which helps the Navi remain underwater without having to hold their breath. It was later resolved beautifully by @artistdaphneyap and @constantinesekeris , I believe. Sorry if I’m missing anyone else who worked on it!
J'ai pas attendu le 13 avril pour me débrouiller Du coup je l'ai revu hier, et même sans la 3D ça reste une sacrée expérience. Oui l'histoire est simpliste mais tellement bien racontée avec des personnages attachants ! Ça fait un petit vide quand le film se termine.
Mais clairement j'attends le blu-ray 4K, et j'espère qu'il y aura une sortie 3D, je suis prêt à acheter le film deux fois ^^ (j'attends aussi la 4K de Titanic)
Aperçu de l'exposition temporaire The Art of "Avatar: The Way of Water", qui a eu lieu au Lighthouse ArtSpace de Los Angeles du 22 au 23 avril 2023 à l'occasion du Jour de la Terre.
N’oublies pas de préciser que le film sort bien plus tard que la date permise aux USA pour permettre à Disney de bien le vendre en salle et en streaming payant. La chronologie des médias c’est quand Disney en a besoin pour relancer sa plate-forme.
Avatar : La Voie de l'Eau arrivera en 4K Ultra HD, Blu-ray et Blu-ray 3D le 20 juin 2023 (date US) !
Citation :
Special Features and Technical Specs:
• HDR PRESENTATION OF THE FILM
• DOLBY ATMOS AUDIO TRACK
• Inside Pandora's Box (A series of featurettes on the challenges facing cast and crew as filmmakers devise new technologies to push the limits of cinema)
○ Building the World of Pandora – James Cameron and a team of talented artists combine years of research with their design skills to build the world of Pandora with new characters, creatures, indigenous clans, underwater environments and the take-no-prisoners hard-tech world of the RDA. ○ Capturing Pandora – James Cameron's approach to performance capture has the cast performing in a volume rigged with infrared cameras to capture their movement, and head rig cameras to capture emotion on their faces with only the boundaries of imagination to limit them. ○ The Undersea World of Pandora – Co-production designer Dylan Cole and his team conceive of the marine creatures required for Avatar: The Way of Water while James Cameron and his stunt team devise extraordinary means to bring those creatures to life in a performance capture tank. ○ The Challenges of Pandora's Waters – James Cameron tackles the "non-trivial challenge" of performance capture above and below the water's surface, utilizing a wave machine and current generator to reproduce ocean conditions, and underwater vehicles to replicate creature movement. ○ Pandora's Returning Characters – James Cameron reunites with his returning cast – Sam Worthington, Zoe Saldaña, Sigourney Weaver and Stephen Lang. Together they discuss the amazing evolution of their characters in Avatar: The Way of Water. ○ Pandora's Next Generation – Meet the talented young newcomers who have been cast as the next generation of Na'vi and follow them through the adventure of making Avatar: The Way of Water. ○ Spider's Web – James Cameron introduced the human character of Spider into the fabric of Pandora – thus creating a host of technological challenges on set…and an incredible journey for the young actor, Jack Champion. ○ Becoming Na'vi – The Avatar cast is immersed in the culture of the indigenous Na'vi, living off the land in the Hawaiian rainforest and training in a multitude of disciplines in preparation for their roles. ○ The Reef People of Pandora – In true James Cameron-style, the Metkayina reef clan has been developed with great attention to detail, bearing unique evolutionary traits and a culture – with new dwellings, new clothes and different way of life – all a result of living off the ocean. ○ Bringing Pandora to Life – Once James Cameron completes his virtual production process, every sequence is turned over to Wētā FX to bring Pandora to life – with unprecedented advancements in facial performance, environments and making CG water look real. ○ The RDA Returns to Pandora – Co-production designer Ben Procter and his team present an armada of new vehicles and human technologies that the RDA brings to Pandora – in concept design and with practical builds. ○ The New Characters of Pandora – Meet the important new characters of the Avatar saga played by Kate Winslet, Cliff Curtis, Edie Falco, Brendan Cowell and Jemaine Clement. ○ The Sounds of Pandora – Hear how James Cameron worked with composer Simon Franglen to create the distinctive music of The Way of Water while building on James Horner's brilliant score for Avatar, and learn how Chris Boyes created the immersive sounds of Pandora. ○ New Zealand – Pandora's Home – The production of the Avatar sequels is so thoroughly ensconced in New Zealand that James Cameron considers The Way of Water a "New Zealand film." Hear reflections from the cast and crew, including the remarkable New Zealand crew, on making the film.
• More from Pandora's Box (Additional featurettes that highlight special teams within the production)
○ Casting – Discover the screen tests that won the talented young cast their roles in Avatar: The Way of Water. ○ Stunts – The Avatar stunt team isn't just creating breathtaking action, they're driving the story. From racing underwater on ilus, flying the skies on ikrans, to maneuvering RDA speed boats, the stunt team leaves you breathless and wanting more. ○ The Lab – Explore the Lightstorm Lab, the backbone of virtual production for the Avatar Comprised of specialized teams, the Lab builds & supports every aspect of the production – environments, motion edit, Kabuki, sequence, post-viz and software development. ○ The Troupe – Avatar's Troupe is the Swiss Army Knife of acting, while playing dozens of roles on set, in the performance capture volume and on live-action sets, they bring life to Na'vi clans and RDA Recoms. They also play Na'vi-scale puppets on the live-action sets.
• Marketing Materials & Music Video (Marketing materials used to build audience awareness of the film)
○ Nothing Is Lost (You Give Me Strength) Music Video – Multi-Grammy-winning, music superstar, The Weeknd, performs his emotionally packed end title song in the official music video for the smash hit "Nothing Is Lost (You Give Me Strength)." ○ Theatrical Trailers 1 & 2 – Avatar: The Way of Water used two theatrical trailers to engage the audience. The first was a teaser trailer released 7 months before the film. The second was a standard trailer that premiered 5 weeks before the film's release.