Si j'allais dans cette boutique, j'en ressortirais endetté pour trois générations
GreG de l'ouest de Lyon
Disneyland Paris : plusieurs fois par an jusqu'en 2022 Disneyworld : juin 2015 Disneyland Californie : septembre 2016 Disneyland Shanghai : 1er octobre 2018
Magasin éphémère à la sortie de Star Wars : Galactic Starcruiser proposant des articles souvenirs aux voyageurs en fin de croisière. Estampillés "Star Wars", ceux-ci ne sont bien évidemment pas en vente à la boutique The Chandrila Collection à bord du croiseur interstellaire Halcyon :
Star Wars: Galactic Starcruiser Officially Launches Today !
Today marks the official launch of Star Wars: Galactic Starcruiser at Walt Disney World Resort, and to celebrate I thought we’d take a quick photo tour through the Halcyon starcruiser. Come along as we journey to a galaxy far, far away thanks to the amazing work of our Disney photographers.
You arrive for this first-of-its-kind two-night experience at the Galactic Starcruiser Terminal, where your bags and your car are whisked away as you begin this adventure.
After boarding a Launch Pod and blasting through hyperspace, you dock with the Halcyon starcruiser and step out into its main deck Atrium. Here you see some guests greeted by SK-62O, the ship’s resident astromech droid (he’s helpful in a pinch).
You’re then escorted to your cabin, which is fun to explore in its own right – especially those sleeping berths built into one of the walls and the viewport out to space.
Once you’re settled in, it’s time to head back down to the Atrium for the ship’s muster, led by Captain Riyola Keevan (seen here on the right) and Cruise Director Lenka Mok.
Following muster is a good time to do a bit more looking around – I recommend the Sublight Lounge for a nice drink or a hand of holo-sabacc, or maybe a stroll into The Chandrila Collection boutique to pick up some clothing and accessories for your voyage.
By now you should be checking your Star Wars: Datapad through the Play Disney Parks app on your mobile device. Your itinerary updates constantly throughout your stay, so you’ll always know when it’s time for some special onboard activities like …
… Bridge Training …
… Lightsaber Training …
… or dinner in the Crown of Corellia Dining Room, featuring a spectacular musical performance by galactic superstar Gaya on the first night.
Whew … there’s a lot to take in already, and you could potentially do all of that in just the first few hours of your two-night journey!
We’re thrilled for guests to make this adventure-filled voyage that goes beyond anything Disney has created before. So as they say on the starcruiser … good journey and ta’bu e tay! (Hint: That last one means, “Cherish the moment” … fitting, don’t you think?)
L'acteur Oscar Isaac visite le croiseur interstellaire Halcyon !
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Oscar Isaac Visits Star Wars: Galactic Starcruiser
Today marks the official launch of Star Wars: Galactic Starcruiser at Walt Disney World Resort, and to celebrate we have a special video to share from a galaxy far, far away.
Actor Oscar Isaac, who plays Resistance hero Poe Dameron in the latest Star Wars film trilogy, recently visited the Halcyon starcruiser to tour the ship with Disney Imagineer Scott Trowbridge and try out some of the exciting onboard activities. Check out his adventure below and hear his reaction to seeing this first-of-its-kind immersive experience for himself.
We’re thrilled for guests to make this two-night adventure-filled voyage that goes beyond anything Disney has created before. And as the starcruiser crew says … may the stars light your way!
Cast, Kids, Families Agree: Halcyon Starcruiser is Unforgettable
After more than 25 years as a Disney cast member, I’ve been lucky enough to be part of a dozen opening teams – from Disney’s Art of Animation Resort to the Disney Skyliner – and each one has been a memorable experience. More recently, I’ve been part of the team of cast members and Imagineers working toward the launch of Star Wars: Galactic Starcruiser, a project that’s been a great mix of excitement, challenge, energy … and a bit of the unknown. See, this is something big. Something super innovative. Something that truly is the first of its kind. And any time you do something for the first time, it can be a little daunting.
I was optimistic – though a bit uncertain – when my family of three was invited to board the Halcyon starcruiser for a test voyage. But any doubts I had were quickly left in a galaxy far, far away. As casual Star Wars fans, we know just enough to be dangerous at the Sabacc table. But seeing 14-year-old Addison – who tends to prefer the dark side and the First Order – and 10-year-old Zoe – who lives and breathes the optimism and hope of the Resistance – step off the Launch Pod and into the ship’s Atrium beaming ear to ear was the perfect start to the memorable experience this parent was hoping for.
The excitement continued radiating off us as we were welcomed by friendly ship droid SK-62O and Cruise Director Lenka Mok. We quickly realized a ship like the Halcyon was the ride for us. After all, while it might be fun to race across the galaxy in the Millennium Falcon, when it comes to our own travels, we’re looking for something a little more … well, clean.
As soon as our custom itinerary loaded into our datapads, we realized just how much there was to do onboard. Even beyond the bridge and lightsaber training we’ve heard so much about, there was droid racing, a fashion show, ship tours and so much more. And we kept adding things to our itinerary – which we quickly realized was continually updating the more we explored and interacted with the crew. We spent a lot of time together, though there were some moments when Addison was unaccounted for (we suspect there were First Order tasks at play).
On day 2, the fun continued with our excursion on Batuu. We’ve been fortunate enough to visit before, but we’ve never experienced the planet and its Black Spire Outpost quite like this. The datapads guided our adventure and we had fun completing jobs, decoding messages and talking with the locals. We saw things on-planet we hadn’t paid much attention to before – remember when I said we were casual fans? – and between the secret missions, attractions and explorations, we definitely got our steps in that day. When we got back to the starcruiser, I needed a nap! But the kids kept going – playing Sabacc, enjoying the activities, savoring some galactic treats and learning about the Halcyon’s storied history.
Some of the best parts of our voyage were the smaller moments we shared with the characters and crew. Before we stepped onboard, I knew Zoe would be thrilled to see a certain Wookiee during our travels. But I wondered if we would connect with characters who are newer to us. I was pleasantly surprised! Throughout the trip, there were so many fun experiences that struck us – singing songs with Sandro, meditating with a Saja, visiting with Gaya and even teasing some stormtroopers along the way. Definitely highlights!
Then there’s the crew. I know firsthand how much the team trains to deliver on the Disney promise of legendary service. Based on our test voyage, the crew of the Chandrila Star Line are some of the best. We were consistently greeted by name, welcomed with smiles and cheered on through our journey. And while the hospitality they showed was truly out of this world, what struck me more is how special they made us feel.
Shout out to crew member Zoe, who made it a point to check in with our own Zoe after bonding over their shared name. Their tearful farewell at the end of our voyage made my heart happy. Thanks to Chase and Stephen from Passenger Services, who helped smooth some bumps in our path (it was a test, after all). To the stormtrooper who helped me win our family Sabacc tournament – I salute you! And Saja Atin’la, we may need more of your training before we’re able to use the Force, but your guidance and calm confidence made a huge impression. All of you helped me feel like the super mom I always aspire to be.
It’s been a little while since we disembarked from the Halcyon starcruiser and we’re still talking about it around the dinner table. The memories from our family adventure onboard will stick with us for lightyears to come. And I wasn’t the only cast member who got to share the fun. Check out some others who had the chance to become intergalactic heroes.
La figurine de SK-620, le droïde assistant de la directrice de croisière Lenka Mok, est en vente à la boutique The Chandrila Collection du croiseur interstellaire Halcyon :
Le récit de Star Wars : Galactic Starcruiser et du croiseur interstellaire Halcyon:
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DISPATCHES FROM THE HALCYON: THE STORY OF STAR WARS: GALACTIC STARCRUISER
TAKE A CLOSER LOOK AT HOW THE IDEA FOR THE INNOVATIVE NEW IMMERSIVE EXPERIENCE WAS BROUGHT TO LIFE IN OUR WORLD AND THE GALAXY FAR, FAR AWAY.
The instant you step off the launchpod and into the grand Atrium of the Halcyon starcruiser, you know your reality has shifted. The grandeur of the space, an opulently appointed double-decker room with circular chandeliers and rounded red-velvet benches, hints at the in-world history of the ship. And while the room is central to the story that unfolds for passengers in the 45-hour immersive entertainment experience, the Atrium itself is but the conduit to all that awaits. Behind sliding doors and in the corners of winding hallways, passengers soon find themselves in the presence of familiar aliens, armored stormtroopers, and other key elements that make it clear that you’re no longer just watching Star Wars happen on screen — you’ve stepped inside the story.
First conceived by Walt Disney Imagineering in our galaxy as Star Wars: Galaxy’s Edge was being created for Walt Disney World and Disneyland resorts, Star Wars: Galactic Starcruiser’s innovative nature dates back about a decade to the seed of an idea that would merge elements of existing entertainment and recreational experiences into one all-new innovation. It’s a formula for creative storytelling as old as Star Wars itself. Just as George Lucas first remixed and reimagined his favorite elements from sci-fi serials and Hollywood westerns, Star Wars: Galactic Starcruiser, now open at Walt Disney World Resort, borrows elements of live-action roleplaying games, live theater, and a real-life cruise to create something wholly unique and new.
Walt Disney Imagineering executive producer and creative director Ann Morrow Johnson remembers the eureka moment when the idea first snapped into focus. Several Imagineers had been passionately brainstorming about a highly-immersive hotel experience with story elements playing out before patrons, when someone said, “Well, aren’t you really talking about a cruise-style model?” Johnson recalls. The construct allows passengers to board and disembark as a group, creating a community onboard during their two-night stay and controlling some of the chaos with clear starting and ending points. “This is not just a Star Wars story,” she adds. “It’s about the mode of operation facilitating the structure of a story that can play out in a way that passengers can really participate and understand. I know how to go on vacation on a cruise. I know what that model feels like. And to use that as the sort of structure to hang the rest of the pieces on was the moment where it felt like we could really put this together.”
Scott Trowbridge, portfolio creative executive from Walt Disney Imagineering, says his team had been considering something of this caliber since before Lucasfilm was acquired by The Walt Disney Company. “This is an idea that we started thinking about many, many, many years ago,” Trowbridge notes, tracing its roots back to a strategic think tank he was leading at the time. “We were thinking about new ways to do immersive experiences and pretty quickly we settled on this idea of ‘wouldn’t it be cool if we could create some kind of a long-duration Star Wars experience?’ When Lucasfilm joined the Disney company, it became ‘Oh, well, now we should kind of get serious about this and really think about how we could bring Star Wars to life in a deeper, more immersive way.”
Playful storytelling
The playful nature of the experience comes alive through a multitude of interactive experiences. With guidance from the crew and a handy datapad, passengers meet Captain Riyola Keevan and her crew, purveyors of a humble Chandrilan vacation cruise ship. But before Keevan can close out her welcome message at muster, the First Order arrives. As it turns out, everywhere the Halcyon has docked, a pocket of Resistance has bloomed. Suddenly, passengers are thrust into the center of the action, an integral part of the story unfolding all around the storied vessel. “Choices matter,” Trowbridge notes. You alone must decide if you are loyal to the First Order, a kindred spirit of the Resistance operatives, or something in between — from a member of the underworld to the esteemed Force-wielding Jedi.
“The biggest challenge of getting this experience from the very beginning to opening day is that there’s nothing really like it in the world,” says Johnson. “Everyone was coming from a different starting point of what they thought it was. It’s not really a cruise. It’s not really a hotel. It’s not really a theme park attraction. It’s not really a theme park. It’s not really a 45-hour piece of immersive theater. It’s not really a live-action role playing game. It’s not really a crazy app to play with. It is the intersection of all of those things.”
To bring it to life, Imagineers put together a crew including theme park veterans and world class chefs. “That was wildly challenging, but also incredibly exciting to see. It became so much more than what was originally intended,” Johnson notes. For instance, designers layered in texture and smell to tease all the senses with the out-of-this-world menu, including blue shrimp from Felucia and a gummy type of dipping sauce. “We have gone to texture as a way of owning the story and developing it,” Johnson says, a touchpoint also seen in décor and cabin furnishings.
“It really is a brand-new type of experience,” adds Walt Disney Imagineering creative producer Anisha Deshmane, who helped guide development of the datapad.
History of the Halcyon
To further cement the story that unfurls — a moment in time taking place between the events of Star Wars: The Last Jedi and Star Wars: The Rise of Skywalker — Star Wars storytellers have begun to integrate the Halcyon into the larger landscape of continuity with books and comics adding to the ship’s storied 275 year history.
In-galaxy, the starcruiser was built in the shipyards of Corellia by the Anzellan founder of Chandrila Star Line, Shug Drabor, who originally used the massive ship for chartered voyages. During the era of the High Republic, the Halcyon was called upon to move the Starlight Beacon before its destruction.
Later, in the years leading up to the Clone Wars conflict, the cruiser was purchased by the Hutt clan and retrofitted to become a high-end casino in a bid to compete with other luxury recreational ships that were popular at the time. A holo-sabacc table still holds court in the Sublight Lounge, a nod to those bygone days of gaming and gambling.
But with the fall of the Republic, the Galactic Empire seized control of the ship to be used as an officer’s retreat. Although the regime stripped the interior of much of its opulence, it was restored to its original design in the age of the New Republic. And currently, those who book passage will enjoy an excursion to Batuu, the location of the starcruiser’s first exotic voyage many years ago, as part of an anniversary celebration that happens to bring you in contact with Black Spire Outpost.
Through it all, it was important to the creative team to stay true to the mythology that has come before. “There is so much about Star Wars that feels distinct to Star Wars,” Johnson says. “Because Star Wars is all about these moments of epic action and adventure, but also these very quiet moments of true human interaction.” Good and evil clash in a grand finale that plays out pitting Rey against Kylo Ren, the final piece of the story that draws on the side quests and decisions made by all those onboard. In that way, no two voyages will ever be quite the same. But at the heart of the entire experience is the DNA of Star Wars mythology, including a loyal astromech droid and his closest friend trying to do what’s right, a Wookiee, and a new recruit to the Resistance cause. “There are those relationships that find both the humor and the joy, the pain and the adventure and all of it,” Johnson says. That goes for droid and Rodian, Twi’lek and Togruta as well. “It’s all of the beings [onboard] that make up a core Star Wars story.”
10 THINGS WE LOVED ABOUT STAR WARS: GALACTIC STARCRUISER
CLIMB ABOARD THE HALCYON STARCRUISER AND READ STARWARS.COM’S FIRST IMPRESSIONS FROM A RECENT VOYAGE ON THE ALL-NEW, IMMERSIVE EXPERIENCE.
Inside the engineering room of the Halcyon starcruiser, things are getting dire. The First Order is closing in, and the newest members of the Resistance must work together to keep the ship from slipping under the regime’s control. Suddenly, amid the chaos, the towering form of Chewbacca the Wookiee emerges in the bowels of the ship. The Resistance hero is here to help, but for a moment everything else falls away — the First Order threat and the puzzles and switches before me — and I am 12 years old again.
Chewbacca and R2-D2 were the first Star Wars action figures I had as a child, so my affinity runs deep. But as the Wookiee tries to help me solve the complicated system of lights and switches needed to bring the ship back under the crew’s control, I find myself feeling a little star struck. Eventually we work together for a Resistance victory and share a high-five and a hug. And as he retreats I spontaneously blurt out, “I love you.” I’m sure he knows.
The interaction was one of many memorable moments from my time at Star Wars: Galactic Starcruiser, an innovative immersive experience at Walt Disney World Resort that puts you on a journey aboard an elite voyage to the planet Batuu and beyond. From boarding the ship to the grand finale in the Atrium, here are 10 things we loved about our two-day excursion on the Halcyon.
1. Aliens walk among us.
It wouldn’t be the galaxy far, far away without aliens, and Star Wars: Galactic Starcruiser commits to that authenticity, whether it’s the performers bringing key characters to life like Gaya the Twi’lek crooner and her Rodian bandmate Ouannii, or the passengers. On our voyage, one visitor committed to a full face of blue make-up and a hat reminiscent of Cad Bane while another had Zabrak-like horns protruding from her head. A human crew member, tasked with helping to get me settled in a cabin, remarked that the floors had just been redone as some Hutts paid a visit and left a discernible slime trail.
2. There are many new faces to interact with and a few recognizable ones.
Besides wanting to hug Chewbacca the Wookiee, you may find yourself helping Rey with a special mission, staring up at the frightening mask of Supreme Leader Kylo Ren, and sending intel to C-3PO and R2-D2. But there are also new friends aboard, including the delightfully awkward Sammie, a Corellian mechanic who yearns to do good for the galaxy, and SK-62O, the astromech droid and his close companion of Cruise Director Lenka Mok. From the moment muster — Captain Riyola Keevan’s welcoming ceremony — comes to a close, you’re invited to play whatever role you choose, letting your curiosity guide you to interact with the crew and a few new passengers — Lt. Harman Croy and his First Order stormtroopers.
3. The ship’s design is unlike anything you’ve ever seen in person.
From the sprawling atrium to the view of the stars from the bridge, the Halcyon has captured the feel of stepping onto a pristine Star Wars ship, like Dryden Vos’ yacht or the Millennium Falcon before Han Solo took the helm. Although there’s plenty to do aboard, make time to sit in your cabin and watch the stars from your personal viewport and appreciate the attention to detail, including the Aurebesh among the many languages translated on the emergency instructions on the cabin door.
4. You can explore the climate simulator, cool your heels in the brig, and learn to wield a lightsaber.
There are smaller corners of the ship that provide a unique bit of atmosphere all their own. The climate simulator provides the chance to get some fresh air and acclimate to Batuu’s bright suns. If you talk to the right people, or cross the wrong ones, you’ll gain access to the brig. And in the lightsaber training room you can tap into the Force for one of the highlights of the various trainings — learning how to use the weapon of the Jedi.
5. You choose your own destiny.
Using the handy datapad, I kept track of the day’s itinerary and communications from key crew members who I had spoken to earlier in my stay. Although some others staying on my voyage aligned with the First Order, I worked with the Resistance spies to get intel on hyperspace tracking and found a friend in the underworld in Raithe Kole, Gaya’s manager.
6. I finally understand how to play Sabacc.
Thanks to crew member Keeli, fellow passenger Ashley Eckstein and I now know how to play Sabacc. In the Sublight Lounge, several other voyagers enjoyed rounds of Sabacc at the holotable in the lounge’s center or cocktails from around the galaxy. The lounge itself is a highlight for anyone who’s ever wondered what it’s like to step inside a high-end cantina.
7. The food is unlike anything you’ve ever seen.
From a fish dish with moving parts and a blue shrimp appetizer to waffles with the Halcyon logo and blue bantha butter, the menu has been carefully tailored to complete the immersive experience for all five senses.
8. There’s so much going on, you’ll wish you had Kamino cloning technology.
As important as it is to talk to key characters, other passengers also help enrich the experience. The first and last events of the immersive story happen in the main hall in front of everyone aboard, but there are countless interactions transpiring throughout the ship. While I was indisposed, Rey and Chewbacca cornered other members of my party in a hallway with a request to help transport some coaxium. In the lightsaber training room, another group of 15 passengers opened a holocron to reveal a special message unbeknownst to the other nearly 200 people on board. These smaller moments make every experience unique and keep you guessing about who might be just around the corner.
9. You can watch your favorite Star Wars movie from your bed. And you absolutely should.
Living the story is a large part of the fun, but when it was time to relax on the first night I could think of no better entertainment to wind down than my favorite Star Wars film. I have lost count of the number of times I’ve watched Star Wars: The Empire Strikes Back, but I will always remember watching it that night.
10. The finale!
Whatever path you choose, your adventure hurtles toward one epic conclusion — a clash between good and evil inside the main atrium. Rey and Kylo Ren go head to head in a battle that calls upon the Force itself for a thrilling piece of immersive theater coming at you from all corners of the room and culminating in a fireworks celebration worthy of Coruscant.
But if you’re anything like me, even as the familiar sounds of John Williams’ score blast through the speakers to herald the end of your story, you won’t want to leave.
DISPATCHES FROM THE HALCYON: MEET THE CHARACTERS ABOARD STAR WARS: GALACTIC STARCRUISER
PASSENGERS ENGAGE WITH NEW CHARACTERS AND CROSS PATHS WITH FAMILIAR FACES IN THE INNOVATIVE NEW IMMERSIVE EXPERIENCE BASED IN A GALAXY FAR, FAR AWAY.
It’s easy to see why Ouannii, the Rodian Lumosynth player performing live music aboard the Halcyon starcruiser, and star Twi’lek songstress Gaya have already generated a following. Although the experience just launched this month, voyagers have already been seen wearing Ouannii bounds — ensembles inspired by the color palette and style of the character. And on one test cruise, a passenger donned a Gaya T-shirt, complete with dates from a fictional planet-hopping tour, to show their love for the musician, says Wendy Anderson, executive creative director for Disney Live Entertainment.
The duo bring to mind elements that are quintessentially Star Wars, evoking a more polished and posh version of Mos Eisley’s cantina, teeming with galactic tunes and brimming with otherworldly aliens. And for the first time, they don’t just pass us by on a screen. On a recent voyage, I immediately rushed over to compliment Ouannii’s purple locks and killer style. But when she not only stopped, but responded in Huttese, her Rodian mouth enunciating the foreign words with gestures that seemed to say she also liked my galactic garb, I was floored. Other than the occasional passing growl from Chewbacca inside Star Wars: Galaxy’s Edge, it’s the closest you can come to becoming your own character in the Star Wars galaxy.
The creative minds behind Star Wars: Galactic Starcruiser, now open at Walt Disney World Resort, knew characters would play an essential role in the experience, inviting passengers to play a vital role in the story unfolding around them. New faces had to flawlessly fit alongside key legacy characters like Rey and Chewbacca. “We knew that while we were creating new characters for this experience that could really be engaging for guests, we also wanted to bring the Star Wars that people know and love to life,” says Anderson. “Those new characters had to be able to stand up to these iconic Star Wars characters that already exist. We wanted them to feel real.”
Heroes and villains
At the outset of the two-night journey, passengers meet the core crew aboard the Halcyon as well as some less-than-welcome First Order guests who have elbowed their way onto the ship.
The starcruiser is led by Captain Riyola Keevan, a Pantoran with striking blue skin, kind eyes and an iron will. Having started out as a quartermaster on the ship she now commands, Keevan’s affinity for her vessel is reminiscent of Han Solo’s love for the Millennium Falcon and she has the moral compass of Leia Organa to boot. “[Keevan] really is one of those impeccable, trustworthy stalwart leaders,” Anderson says. “And she also has a deep, deep history with not just the Halcyon, but with Chandrila Star Lines and also with a certain General Organa.”
Keevan’s affiliation with the Resistance is part of what has led the First Order’s Lt. Harman Croy to board. “Because this is a galactic starcruiser in the Star Wars galaxy, sometimes things just don’t go as planned. Everywhere the Halcyon has been, a little pocket of the Resistance has bloomed,” Anderson notes. “And Lt. Croy is the person who noticed. He’s basically an analyst. And now Chandrila Star Lines is under investigation, like everyone, because the First Order is trying to take over the galaxy. He’s been a lieutenant for a while, so he has ambitions beyond that for himself and he’s going to interrogate every droid, every passenger, every crew member on that ship until he gets to the bottom of what he believes is going on.”
Luckily, Keevan isn’t alone in her fight for good. On paper, her right-hand Cruise Director Lenka Mok is in charge of onboard entertainment, ensuring each voyage is an adventure in fun. Their work partnership is fairly new, but was cemented during a pirate attack on Mok’s first cruise, which plays out in Marvel’s Halcyon Legacy comic run. “They haven’t been working together for very long, but Lenka and the captain are simpatico,” Anderson says. “They just have this really strong bond.” Lenka’s trusted counterpart, SK-62O, is the latest in a line of beloved astromech droids, keeping Mok on schedule and storing vital intel for the Resistance in his databanks.
But while the droid’s affiliation may put him at risk of getting a First Order-issue restraining bolt, he’s far from the only crew member with direct ties to the larger cause. Sammie may seem like a regular mechanic, but he’s really more of a stowaway. “Sammie is so much fun. One of the things he’s done to win over the crew is just that he’s this kind of earnest, youthful presence, but also he has aspirations to be a Resistance hero,” Anderson says. “He was a wrench turner on Corellia who saw which way the world was heading because the First Order started to take over the shipyards. He essentially escaped.” Thanks to some carefully revised ship’s records, Sammie gets cleared as a member of the crew when he’s really just hopping a ride to the next port of call: Batuu, so he can formally join the cause.
Passengers can call upon the ship’s logistical droid, D3-O9, from their in-cabin terminals for details on their itinerary, and much more. “As you talk to her throughout your voyage, she actually asks you more questions and maybe tells you a little bit more about what’s going on inside the ship,” Anderson says. “She knows everything, and she’s also really charming and really just wants the best for our passengers. She will even sing you a lullaby if you ask.”
Scoundrels and singers
On the first night, passengers come to know Galactic Superstar Gaya, her bandmate Ouannii, and their manager Raithe Kole.
“If you don’t know [Gaya’s] name before the voyage, you’ll certainly know it after she performs for you at supper on night one. She is incredible,” Anderson says. As a key alien character brought into the immersive experience, Gaya’s backstory is steeped in galactic lore fans of Star Wars animation will quickly recognize. “She has given herself her own power. She has created her own name, and now she’s here to really make sure that everything that she stands for, all of the power that she can wield stands for something. And that something is the freedom of her home planet of Ryloth.”
Not to be outshone, Ouannii goes on her own character journey during the trip, a voyage of self-discovery, “finding her own voice and her own sound,” and maybe — just maybe — love among the stars. And in addition to her language acumen and brilliance on the Lumosynth, she shows off her skill with a Paktosynth and a Ketasiik during the journey.
Meanwhile, Kole is likewise much more than he seems. “You might think of him as sort of a scoundrel. You might think of him as a really great guy. All I know is he’s always looking for friends and allies in new places, and he is really there to make sure that all of Gaya’s contract riders are adhered to,” Anderson says.
And the ship is also safe harbor for the Saja, a group of nomadic lightsaber trainers who are descendants from the believers of the Force on Jedha. “They have scattered around the galaxy, but they are very, very interested in finding new Jedi relics and keeping the teachings of the Force alive,” Anderson says, “sparking hope throughout the galaxy. They’re not necessarily Force sensitive themselves, but they can sense it in other people and they help to bring it out.”
Behind the scenes
Alongside Rey, Kylo Ren, C-3PO, R2-D2, and Chewbacca, the ensemble of characters compliments every facet of Star Wars storytelling, helping to guide new passengers on their own path whether they are rogue rebel, First Order allegiant, or simply curious about the Force or the lucrative profession of smuggling.
Hitting on those themes and affiliations was necessary, but ensuring the experience had droids and aliens that guests could interact with was also key, Anderson says. “It felt so important for us to bring aliens and droids into this experience from the get go because if you walk through our Atrium and the first character you see is a Rodian, then the second character you see is a droid, you’re going to know exactly what galaxy you’re in,” she adds. “We also wanted the aliens to be iconic Star Wars aliens. What’s more iconic than a Twi’lek or a Rodian, right?”
Behind the scenes, Imagineers tackled the challenge of making Gaya and Ouannii, look and feel like real aliens, while ensuring the human performers who embody the roles were comfortable. “Developing [Gaya’s] lekku was quite a process so that the performers could feel that they could move and actually turn their heads and enjoy being in this getup. That took some time to dial in.” But Anderson and the rest of the creative team knew having aliens inhabiting the experience was essential. “I felt very passionately that we wanted to have characters that didn’t look human. They were humanoid, they still had the limbs that we have, but we didn’t have any aspect of a human face. We had a full transformation.”
Now the first several hundred voyagers are meeting Ouannii, Gaya, and the rest of the fascinating and colorful characters aboard the Halcyon.
“I think one of the things that is so special and unique about this entire experience is how you get to engage with characters. Every character that comes on board that ship is an opportunity and an invitation for you to play and go deeper in your experience if you want to,” Anderson says. And while they shepherd key story points that shape the overall experience, leading up to the grand finale, there are also quieter moments where passengers can take in these new characters and sit down one-on-one. “I think so much of what makes this special is the subtle moments of these characters just living their lives alongside you. The captain might sit down with you at dinner. You might meet Raithe in the lounge and he’s just playing Sabacc like everybody else in there. That is where these relationships start to develop. And I’m already seeing our passengers developing real loyalties and affinities for those characters.
“Sammie the mechanic, he’s constantly surrounded by people because he always needs help,” Anderson adds. “A certain Wookiee comes on board and Sammie speaks a little Shyriiwook, so they wind up together. And it’s very hard to hide a seven-foot-four Wookiee aboard a well-appointed but small starcruiser. So, you know, [Sammie] needs a lot of help with that. And the passengers really get engaged in their different storylines and their different needs and wants and helping them get from where they started to the end. It becomes a really, really important journey [for] the passenger as well.”
Star Wars : Galactic Starcruiser dans l'émission Good Morning America sur le réseau ABC :
Citation :
Inside look at the new Star Wars Galactic Starcruiser 2-night voyage
Disney's latest vacation experience takes hospitality out of this world and to a galaxy far, far away for an immersive, first-of-its-kind voyage aboard the brand new Star Wars: Galactic Starcruiser.
Guests become passengers and heroes in their own Star Wars story as they live out a tailor-made galactic adventure at their own pace aboard the Halcyon Starcruiser. The vessel is known for its impeccable service and exotic destinations, like the bustling Black Spire Outpost on Batuu. Plus, you can finally live out your childhood dreams and wield a lightsaber in a training pod and dine on delicacies like Felucian-inspired blue shrimp.
Before Star Wars: Galactic Starcruiser debuts at Walt Disney World Resort on March 1, we got an inside look at the two-night voyage aboard the Chandrila Star Line and after an exhilarating 48 hours we brought the highlights, sights and sounds back to Earth.
Storyline and characters
Familiar faces like Chewbacca and new characters emerge throughout the journey as the storyline spins forward.
Captain Keevan is at the helm, encouraging exploration, as cruise director Lenka Mok notifies people they can try their hand at defending the ship with operations training on the bridge, and Sammie the mechanic makes a name for himself while working on more than just systems in the engineering room. Guests also get to enjoy the music stylings of intergalactic superstar Gaya and meet her charismatic manager, Raithe Cole, who has his eyes on more than the stage throughout the voyage.
Guests become characters and legacy cast members can become allies thanks to the creative development from Lucasfilm Vice President and Executive Creative Director Doug Chiang and Walt Disney Imagineering Producer Travis Finstein.
"We are seeing people play with our characters as if they are action figures in a big Star Wars play set. They get their own personal interaction with them for extended periods of time and run around the ship with these characters leading them on missions," Finstein told "GMA." "They participate in Star Wars in a scale that they have never had a chance to do before. If you're a Star Wars fan you are going to experience Star Wars in a new way and it's very exciting."
As the storyline unfolds, we meet Lieutenant Croy of the First Order and his stormtroopers when they board the ship to investigate suspicious Resistance activity.
Toward the climax of the final night, without giving away any spoilers, guests are stunned by an interaction with a handful of iconic characters as an intense battle unfolds.
"It's really a lot of fun," Chiang added, "anything Star Wars for me, but this level of immersion is unlike anything I've ever done."
Lightsaber training and more!
Lightsaber training was no doubt the most-buzzed-about activity and for good reason.
The Saja, who trains a group of about 15 passengers at a time, leads you in the pod and lines you up in rows before powering up the electric blue weapon.
Upon instruction, students square up and ground their ready stance holding the base of the lightsaber at their body's center, pushing the button to illuminate the shaft and following a guided laser that sends a low-frequency buzz through your grip as you connect the weapon to the force.
Excursion to Black Spire Outpost on Batuu at Galaxy's Edge
Early on the second day, passengers are invited onto luxurious private transport shuttles to de-board and explore the galaxy's Outer Rim. At this point in each passenger's journey, their interactions have led to curated communications on their datapad to attempt missions for the characters they are helping while exploring the outpost.
A private reservation can be set up for Halcyon guests at the infamous Oga's Cantina, where I made friends with a chemist in order to get some pertinent information back to the ship for my own storyline's mission. The brightly colored, foaming, fizzing and bubbling beverages are a welcome libation break at this point in the planetside adventure and the perfect fuel before enjoying activities like hacking droids and running covert ops for either the dark side or the Resistance.
Amenities
Guests enjoy a well-appointed pod complete with stunning viewports that overlook the galaxy. The room we stayed in, but really only relaxed in to shower and sleep, had the Earth's equivalent of a king-size bed and two bunk pods. The sleek design was complete with modern functionality like ports for datapad charging and even an in-room digital logistics droid who goes by D3-09 and acts as a catalyst for each individual's daily story to continue with helpful information. By the end, she also became a confidant and friend who I was sad to say goodbye to.
As for off-ship, the special transport shuttle is reminiscent of a luxury bus-like liner and takes less than a 10-minute blast to planet where you are greeted by a private concierge service with cold water, charging ports and offered a direct contact to drop off any goods secured along the excursion, so if you purchase a porg plushy toy or local garments, you can leave them safely with the crew who will free your hands and take it back to the ship. Before departing Batuu, where temperatures can run hot, the crew offers chilled, wet towels and more beverages while waiting for your pod departure.
Specialty Magic Band
The specialty Magic Band that is worn throughout the voyage, available exclusively to passengers of the Halcyon cruise, also gives you access to information pads on ship, unlocks rooms and helps save and scan pivotal information specific to your personal adventure that sends feedback to your profile.
Additionally, it is preloaded with lightning lane passes for the two highly popular rides on Galaxy's Edge -- Rise of the Resistance and Smuggler's Run.
Food and drinks
The imaginative dining program developed especially for this experience plates up dishes with familiar tastes but unexpected textures, colors and ingredient names to further deepen the immersion of your galactic voyage.
Similar to an Earth-bound cruise, all-you-can-eat breakfast and lunch buffets are available inside the sleek Crown of Corellia Dining Room during the day, but then each night of the voyage it transforms to serve diners a lavish multicourse, table-service menu of both otherworldly and familiar origins.
Night one boasts dinner and a show where I enjoyed a seat at the captain's table in the center of the sunken seating area with an interactive live performance from Gaya -- the Twi'lek musical superstar who moves throughout the room singing her greatest and new hits. The second night offers a Taste Around the Galaxy experience with each course that hails from a different planet, including the highly buzzed about blue crustacean, Felucian shrimp.
Guests looking for a late-night libation or a game of Sabaac can snag a seat in the Sublight Lounge for drinks like the Fiery Mustafarian complete with lava extract and smokey mezcal or a Hoth Icebreaker made with lemon foam inspired by the icy desolate planet.
Exclusive merchandise
A one-of-a-kind Chandrila Collection boutique on board offers an extensive selection of never-before-seen merchandise to enhance the role-play vacation experience. The shop has a sweeping assortment of apparel and accessories for purchase from Lekku head tails, trading pins with the ship's logo and authentic apparel to home goods, hats and backpacks.
Quelques vidéos extraites de l'émission Good Morning America :
Si le décor de l’établissement de 100 chambres a satisfait les passionnés de la saga, ce sont les prix pratiqués qui les ont surpris : Les chambres coûtent entre 4.800 et 20.000 dollars selon le type de chambre/suite, les dates de séjour et le nombre d'occupants.
Le tarif de la chambre ne comprend pas certains extras :
Par exemple, le photoPass coûte une centaine de dollars.
Un siège à la table du capitaine, une tradition des croisières, coûte 30 dollars.
Une bière est facturée 13 dollars, le verre de vin à partir de 11 dollars et les cocktails à partir de 23 dollars.
Malgré les tarifs pratiqués, les premiers mois affichent complet et les premiers retours sont enthousiastes !
Disneyland Paris : plusieurs fois par an jusqu'en 2022 Disneyworld : juin 2015 Disneyland Californie : septembre 2016 Disneyland Shanghai : 1er octobre 2018
J'avais entendu dire par si par la que sa faisait pas spécialement un flop mais que disney était dessus du peut de personnes qui ce sont manifesté pour cette hotel
New Legacy Lightsaber Hilt Inspired by Star Wars Jedi: Fallen Order Arrives at Star Wars: Galaxy’s Edge
Bright suns, Disney Parks Blog fans! The wait is finally over for all my fellow Batuuans. In 2020 we asked you to vote for which legacy lightsaber hilt you hoped to see offered at Dok-Ondar’s Den of Antiquities. You answered the call and the legacy lightsaber hilt you all voted for was the Cal Kestis legacy lightsaber hilt from Star Wars Jedi: Fallen Order!
Cameron Monaghan, the actor who plays Cal Kestis in the critically acclaimed Star Wars: Jedi Fallen Order video game, recently journeyed to Star Wars: Galaxy’s Edge at Disneyland Resort and got the full Star Wars experience while checking out the Cal Kestis legacy lightsaber hilt. You can add this legacy lightsaber hilt to your personal collection when it arrives at Dok-Ondar’s on March 25, 2022, only at Disneyland Resort and Walt Disney World Resort!
Those familiar with Star Wars: Jedi Fallen Order will recognize the broken end design since Cal Kestis acquires the lightsaber after the weapon is damaged and is only capable of emitting a single blade. When you purchase this distinct lightsaber hilt, it comes with a dual lightsaber adapter, so you can recreate the original double-bladed design reminiscent of when the lightsaber was owned by Cal’s Master, Jaro Tapal, when you purchase a second hilt.
While exploring Batuu, Monaghan traveled to Black Spire Outpost and met with the Gatherers at Savi’s Workshop – Handbuilt Lightsabers to construct his very own lightsaber. Guests can make reservations to assemble their very own lightsabers
DISPATCHES FROM THE HALCYON: DATAPAD AND ACTIVITIES ON STAR WARS: GALACTIC STARCRUISER
STORIES UNFOLD IN REAL LIFE, BEHIND SECRET DOORS, AND THROUGH AN INTERACTIVE APP IN THE INNOVATIVE NEW IMMERSIVE EXPERIENCE BASED IN A GALAXY FAR, FAR AWAY.
Sara Thacher’s nephew was excited to help the First Order.
During a test voyage of Star Wars: Galactic Starcruiser earlier this year, the 11 year old Star Wars fan set out to side with the antagonists, due in part to their cool costume appeal. Then he met some of the heroes of the Resistance. “And [suddenly] he’s having a real moral conflict,” says Thacher, experience designer for Walt Disney Imagineering Research and Development. The two sat in their well-appointed cabin aboard the Halcyon starcruiser to talk it out — a surprise for Thacher, to be sure, but a welcome one. “We had this wonderful moment of talking about morality and ‘how do you want to play?’” she says, a discovery that left Thacher in awe. Another colleague witnessed two young passengers so engaged in the story that they were truly worried for Sammie, a mechanic and secret Resistance spy onboard. These small moments of empathy surprised the creators behind the experience, and cemented the success of the immersive storytelling in creating an environment where travelers truly felt their choices made an impact — good or bad – for the characters around them.
Passengers now voyaging with Star Wars: Galactic Starcruiser live their own Star Wars story through the immersive, interactive experience, where activities and plot points diverge as the choices you make shape the journey ahead. Beyond core activities like bridge training, lightsaber education, and galaxy-hopping dinners, the experience allows fans to choose their own destiny — to play as a rebel and rogue, a Sabacc card shark, or even a First Order sympathizer. But interactions in person and on a special app strengthen those connections and propel the story along as the voyage progresses.
The datapad in the Play Disney Parks app, which first uncovered new ways to interact with the planet of Batuu inside Star Wars: Galaxy’s Edge, has expanded to encompass an itinerary for the two-night adventure and communications between key characters along the way. “You have this constantly updated list of events,” Thacher says. “They’re all invitations, not obligations, but hints that cool things might happen. Communications coming in from characters, [are] like your text messages.”
Those messages deepen the relationships between passengers and the new characters aboard the ship. “The app enables you to continue to communicate with those characters even when they’re not right in front of you,” says Thacher. “So that that feeling of connection [with] the character continues and your relationship with them continues to grow.”
“Maybe you helped bring Chewbacca on board as part of your bridge training, but then you get a message from Lieutenant Croy asking about reports of a Wookiee on board,” adds Anisha Deshmane, creative producer for Walk Disney Imagineering. “You have to make that moral decision of ‘Am I going to sell out Chewbacca? Or am I going to help keep him a secret?’ And those choices that you make along the way are really what shape your version of this story. The datapad is both utilitarian and also a way for you to become a part of the story, become a part of the goings on around the ship and the outcomes that happen.”
Adventures on Batuu
During a recent voyage, my own excursion to Batuu turned into an errand for Raithe Kole, the songstress Gaya’s manager and a scoundrel in his own right. Upon returning to the ship and stopping by the Sublight Lounge, I encountered other passengers who had been sent on a special mission to recover a holocron for one of the Force-friendly Sajas aboard. In a room with just about 15 people gathered to watch, the holocron was opened to reveal a surprise message from one of my favorite Star Wars characters. “Some of the storylines onboard the ship have some of these very secret moments that get revealed over time,” says Deshmane. “And they’re really based on you establishing a relationship with a character and sort of getting deeper with that particular person over the course of the two days.”
During a visit with friends, Deshmane says her party abandoned her to align with the First Order while she walked the path of the Resistance. “We’re all taking different paths through this voyage together, and we’re seeing different perspectives on things, which is true to real life, too. No one person has the exact same experience as anyone else.” Those differing points of view enrich the experience as passengers swap stories. “One of my favorite parts of my personal experience was meeting back up in the Sublight Lounge and we all sort of got little glimpses of what was going on and could share,” Deshmane says. “It really is a wonderful thing to be able to have multiple paths through this story, being able to see different parts of it evolve and then also come back together and share what you’ve seen.”
Boarding the ship also changes the way you may see Batuu, with the datapad connecting the new characters you meet to crates and corners around Black Spire Outpost. “The datapad was originally developed for Star Wars: Galaxy’s Edge as a way to explore this new outpost. With Star Wars: Galactic Starcruiser, we just took it a lot further,” says Deshmane. “We’ve heard a lot of guests saying, ‘I’ve been to Galaxy’s Edge before, I thought it would just be like a normal day in the park, but it turned into a whole different experience.’ Because you’re there for a reason. You’re there helping Sammie. You’re there investigating the Resistance for Lt. Croy. And then when you come back to the ship, it really is this interwoven, connected thing.”
Maps and more
The datapad also includes maps to navigate the physical ship, leading you to real hidden rooms and secret data to glean more intel. For example, getting in with the Resistance might give you access to the Brig to free an operative or require you to slice into a communications hub off the Atrium in search of intel. If you gain access to the Cargo Hold, you’ll be able to explore some artifacts that have been left behind by previous passengers, including the lost ID of one Baron Papanoida, played by George Lucas himself on film.
It’s a piece of the experience that borrows from classic gameplay rules to help guide passengers along the journey. “This is an experience that is way more than the sum of its parts,” Thacher says. “And so making sure that all of those pieces coordinate together, makes sense together, and give our guests all of these multiple levels of ways to play. All of those things have to work together to make this experience happen.”
Initially closed off to guests, the Engineering Room can also be open for players who make friends with crew members in need of extra hands to stave off, or perhaps support, a First Order take-over. The room also happens to be Thacher’s favorite place on the ship because the look and feel of it melds with the classic Star Wars aesthetic while so much of the rest of the ship is clean, brightly lit, and glamorous. “This is outside of all of the clean, kind of gleaming parts of the rest of the ship,” Thacher says. “And it’s a place where Chewbacca can yell at you in Shyriiwook to grab the hydro spanner. It’s just really delightful.” To perfect the idea, Imagineers built the first prototype out of cardboard to begin figuring out how to incorporate a series of puzzles, levers, lights, and buttons in the space. “Just a box fort,” Thacher says with a laugh.
From fort to fabulous
In the months and years of collaboration and fabrication since, Imagineers created a space that looks and feels like a real Star Wars ship in its prime, allowing those who venture to live out their long-held fantasies from wielding a lightsaber to leaping into the fray of a dire space battle. The final experience is a true innovation.
“This experience is vastly different from anything else that we’ve done,” says Lucasfilm Story Group executive Matt Martin. “Mostly because of the length [of the play.] We’ve never had something where people stay overnight and stay within the same story for two days, two nights. How do you make a big overarching story that’s clear to everyone while also having so many individual paths that the passengers can take? And stories that the passengers themselves influence? It was such a fun challenge to deal with that.”
The initial idea for the experience was actually deceptively simple, adds Cory Rouse, creative director for story development with Walt Disney Imagineering. “It began from a very simple place, which is how do we bring people into a world that is fully believable and authentic?” Rouse says. “From that point, we began to add all of our Disney technology, all of our Disney knowhow as far as bringing worlds to life, and we’ve really created a one-of-a-kind, two-night immersive adventure. But the crazy thing about this — what I love so much — is that it actually helps to reveal your Star Wars story. If you think about it, a movie asks you to kind of sit and ingest; this is asking you to invest. And the more that you invest, the more that you reveal yourself, the more it changes the personal lens for you. And from that standpoint, we’re going to go to places that have never been seen before.”
The construct leaves room for players to align with the heroes of the Resistance, the staunch First Order, or another group on the periphery of the central conflict, experiencing high-end glamour and the gritty, used-future allure of the films, with story elements interweaving and driving toward a clash between good and evil. “You get to experience both sides of Star Wars,” says Martin. “You have the glitzy, glamorous side on the Halcyon [starcruiser] itself. But then you also get to take your shore excursion down to the more gritty world of Batuu. Maybe you’re down there to join the Resistance. Or maybe you help Hondo bring in some coaxium and that plays an important role on your story [on the ship].”
In many ways, the interactive elements of Star Wars: Galactic Starcruiser fulfill a promise for fans who have been creating their own Star Wars stories through play for over 40 years. “When Star Wars: A New Hope came out in 1977, George Lucas unleashed planets we had never seen, characters we could only imagine,” says Rouse. “The next step was to go buy the action figure or to play with that stick that became a lightsaber. [As kids,] we were able to create things that were not on the screen — our own version of Star Wars.” Now Star Wars: Galactic Starcruiser invites you take that playfulness to the next level. “We are not asking you to just sit back and watch. We’re asking you to reveal yourself, to bring that love of Star Wars onboard our ship. And from that, you have the agency, you have the freedom to reveal yourself, find others like you. Maybe find a new way to see Star Wars. And from that agency, every single experience will be completely unique and it’ll be completely yours.”
DISPATCHES FROM THE HALCYON: FOOD AND MERCHANDISE AT STAR WARS: GALACTIC STARCRUISER
EXPLORE DRINKS, APPAREL, AND OTHER CUSTOM ELEMENTS OF THE INNOVATIVE NEW IMMERSIVE EXPERIENCE SET IN A GALAXY FAR, FAR AWAY.
In the halls of the Halcyon starcruiser, Padmé Amidala’s travel cloak is a popular fashion statement, swishing along as passengers enjoy the amenities of a Toniray, the teal-colored libation that hails from Leia Organa’s home planet of Alderaan, on their way to the Crown of Corellia dining room where a Taste Around the Galaxy multi-course meal awaits.
For the creative minds behind Star Wars: Galactic Starcruiser, the new two-night immersive experience now open at Walt Disney World Resort, no detail was too small in the planning stages for an innovative new way to step inside the Star Wars galaxy in every sense — and with all your senses engaged.
“We really started this whole project with a clean slate,” says Brian Piasecki, the culinary director in concept development for the experience. World-class chefs conceived fresh recipes and reimagined recognizable ingredients and menu staples. But first, Piasecki and his team set down some rules and guidelines to help craft the menu.
For starters, any sandwich you could eat on the ship had to look “uniquely Star Wars,” he says. “We’re not going to do any sandwich that looks the way a normal sandwich looks. So when you see something like the grilled cheese bubble waffle with the red dipper, in its essence, it is a grilled cheese sandwich and tomato soup. But when the creative juices start flowing, that’s what came up.” In the first month of voyages, the dish has already become a fan-favorite. Another childhood staple, the peanut butter and jelly sandwich, is available at the lunch buffet but takes the form of a cream puff shell filled with sunflower butter and jelly from a piping bag
For the fancier sit-down dinner on the second night of the voyage, chefs created a Taste Around the Galaxy, a multi-course meal that pairs innovative culinary creations with the worlds of Star Wars, like blue shrimp from Felucia and a Mustafarian bread service. “Food is an important part of a cruise experience,” Piasecki says. “And with this being an upscale cruise line, we wanted that food to also be at that elevated level playing within the Star Wars story. We were able to continue to be creative, tie into those planets, and really help tell the story with the food.” That also extends to the first night’s dinner, with a trio of colorful spiral dumplings served during the Gaya concert. “They match Gaya and her outfit,” Piasecki says. “We hope the guests pick up on those little things.” For the final dinner, the dessert course even includes a scent experience. “It’s very, very immersive and it hits all of the senses.”
A toast with Toniray
The exploration of the galaxy extends to the drink menu in the Sublight Lounge, where several beverages are either named for worlds we’ve only visited on film or nods to creations from books and comics.
“The beverages really give you that sense of place,” says Evan Rosenthal, the beverage manager for concept development. “For example, when you think of Hoth, it’s very icy and cold. How do you represent that in a drink?” The answer: the Hoth Icebreaker. “You get these notes of lemon and there’s some vanilla and sweet foam with an ice shard. And it really takes you to what Hoth should feel and should taste like.”
The blue Toniray Chardonnay was first conceived for books exploring Leia’s homeworld of Alderaan, with a classic flavor that has a completely new look to it. And the Fiery Mustafarian, which comes in a special souvenir glass, gives you the chance to control the flavoring. “You get this smoky drink reminiscent of Mustafar and you can pour in the lava extract really choose your own heat adventure.”
Blue and green milk are on tap in the dining room, but the Sublight Lounge also includes some nonalcoholic specials like the Blue Milk Citrus Fizz. “We take blue milk and then you mix with flavors of lychee and the ever so popular blue milk sorbet,” says Rosenthal. “You’re able to experience different tastes all throughout your journey.”
Dressing the galaxy
Of course, for many passengers stepping into the Star Wars galaxy also calls for a costume change from their everyday attire. Fans are welcome to create their own Star Wars-inspired bound, a more subtle nod to characters and themes from the saga reflected in color palette and other accessories. But you can also arrive fully decked out in a screen-accurate Rey costume, the full face paint and lekku of a Twi’lek, or choose to purchase in-world apparel at The Chandrila Collection, the Halcyon starcruiser’s boutique.
The shop hosts a range of exclusive items, from jewelry, pins, and backpacks emblazoned with the Chandrila Star Line logo, to Togruta montrals and Twi’lek lekku, as well as clothing that both looks at home on the ship — a pint-sized captain’s jacket for children and a blue coverall are styled after Captain Keevan and Sammie the mechanic — and on film. Merchandise creators worked closely with Lucasfilm and archivists at Skywalker Ranch to create the prequel-era Padmé Amidala travel cloak — “It’s phenomenal,” says Tracie Alt, the senior manager of brand merchandising — and a green ensemble closely matched to the costume of one of Bail Organa’s aides. Alt notes that although the two pieces based on film costumes repeated the patterns and key elements of the pieces, they weren’t made with the same materials. In reality, Amidala’s cloak has a stiff wax-like detail to form the pattern, which would be uncomfortably heavy to wear for some guests. Instead, the team recreated to look of the fabric with burnout velvet, taking care to ensure it still draped in the same manner as the accessory on screen.
Some items took inspiration from the films but gave it a unique spin. “We looked at images from Canto Bight and from Dryden Vos’s yacht,” Alt says. “What were the shapes? What were the fabrics? What were the colors? And we really infuse a lot of that into those designs.” The Solo: A Star Wars Story villain also inspired the look of the wine glasses that can be purchased onboard.
Other pieces are intended to be taken home and displayed as mementos of the experience, like a variety of Halcyon starcruiser models and miniatures and a customizable Legacy Lightsaber modeled after the Lightsaber Training exercise and a kid’s version that both include Aurebesh letters to add to the hilt. There’s also a shield fabricated to look and feel like the shields in the training activity and various action figures and interactive versions of astromech droid SK-62O.
In each case, the creators behind the consumer products offerings had one goal in mind: ensure that passengers aboard the Halcyon starcruiser felt like they truly belonged among the stars.
Crédit photographique : Allen J. Schaben / Los Angeles Times
Citation :
Star Wars: Galactic Starcruiser, Disney’s live-in theme park, could change how we vacation
An immersive “Star Wars” experience comes with expectations: Wielding a lightsaber. Firing the weapons of a starship. You can also meditate with a rock.
The new Star Wars: Galactic Starcruiser at Walt Disney World provides guests with staples of the operatic space fantasy throughout its two-night experience. But there are surprising interactions too.
“Tell me, Todd,” says a woman who introduces herself as Saja Mi’Lam, “what do you do to stay centered?”
For nearly 45 years “Star Wars” has been an invitation to play, its toys and plastic lightsabers tools to help us imagine we are heroes or villains of another galaxy. This moment, however, is dedicated to the epic’s sometimes hokey philosophy.
I acknowledge to Mi’Lam, who is a Galactic Starcruiser actor, the challenges I face in staying mindful and empathetic in stressful situations. Then she tells me to pick a rock — or, rather, to let a rock choose me. There is no spa or relaxation center aboard the Galactic Starcruiser, yet I stand, arms outstretched, matching Mi’Lam in a series of extended breathing exercises. I find a bit of calm.
The Galactic Starcruiser has been commonly referred to as a “Star Wars hotel.” It’s true there are beds, bunks, upscale toiletries, a restaurant and a bar among and surrounding its 100 rooms, tucked on the outskirts of Disney’s Hollywood Studios. But the similarities to anything resembling a hotel stop pretty much at those nouns. The Walt Disney World getaway is a live-in theme park. And it could change the way we vacation.
Designed to mimic a cruise to space, the Galactic Starcruiser is Star Wars at its most technologically advanced. Yet its primary influences are participatory theater, especially New York’s “Sleep No More,” and the stalwart tabletop game of imagination and fantasy that is “Dungeons & Dragons.”
If the Starcruiser works, it could mainstream the concept of a LARP — a live-action role-playing game. If it fails, it would serve as an expensive cautionary tale to those attempting to innovate in immersive storytelling spaces.
Indeed, with standard cabin rates for two starting at approximately $5,200 (a family of four is looking at about $6,000) and plenty of pricy enhancements, the two-night voyage can be obscenely expensive. Is it worth the cost? To find out, The Times purchased a cabin on the Starcruiser’s first voyage for paying visitors.
The experience itself is a statement piece, arguably the most ambitious tourism project undertaken by the Walt Disney Co. since the creation of the original Disneyland. It is aimed at those who play — those generations weaned on games — and if you come willing to interact and engage with strangers, you may not want to leave.
I don’t. And not because I get to train with a lightsaber and shoot down a TIE fighter. The most striking moment is when I stand with that rock in my hand. Mi’Lam instructs me to place my rock onto a larger one, to shut my eyes and hold out my hand.
Although I see some sleight-of-hand movement from Mi’Lam, I imagine that what’s about to happen is real, and not magnetic magic tricks. I stand tall, arm firmly pointed at my stone, and then I watch.
The rock slowly, magically, makes its way toward me. Then it jerks and shoots vigorously in my direction, knocking all other rocks in its vicinity to the ground.
The Force was with me.
Play is often derided as frivolous. But deep play — play that raises philosophical questions and asks us to rethink our choices, who we are and how we interact with the world — is full of complex equations. It requires not just back-end systems but theater, engagement and a lowering of inhibitions.
When done right, play that is facilitated by guardrails, rules and boundaries — a so-called “magic circle” — puts us in a perpetual state of curiousness. What is that? Why is it this way? And most important: What if I try this?
The Galactic Starcruiser could be the subject of an academic thesis on this sort of play. And it has the eyes of multiple industries on it.
“Before ‘Pokémon Go,’ if you asked me what an [augmented reality game] was, it would take me 10 minutes to explain it to you,” says Celia Pearce, a game designer and professor of games at Northeastern University.
“So now when someone asks me what a LARP is, I’m going to say, ‘Like Galactic Starcruiser.’ Everyone will know what I’m talking about. It’s a game changer. It establishes this in a mainstream licensed property. I don’t care what you say about LARP-ing, people will go to this because it’s ‘Star Wars.’”
The broad narrative of the Galactic Starcruiser voyage is a battle for control of the ship, known as the Halcyon, between the evil First Order and the good guys of the Resistance. Of course, there are subplots. Among them: an alien romance, a would-be scoundrel who has items to steal, a droid with sensitive info, an attempt to rescue Chewbacca, and a daylong quest to swipe a TIE fighter, which includes scenes featuring famed droids R2-D2 and C-3P0.
Generally, I’m a shy person. But my reticence wasn’t present on the Halycon.
Throughout the ship are multiple entry points for engagement. Bartenders make small talk that includes tales from their home planet, all while pretending a spicy drink with “lava” may actually explode. Your room, with no view to the “real world” outside, is outfitted with high-tech monitors that simulate space windows. D3-09, a droid inside the control panel video screen, remembers your exploits and may try to engage you in a role-playing game, asking how you will respond to different scenarios. In the evening, she’ll sing you a lullaby (“May the stars light your way throughout all your journeys,” speak-sings the droid).
Missions appear on the Play Disney Parks app, and by the end of the first night I have a half-dozen conversations running, all of them involving tasks and mini-games. Some might find these mobile phone conversations a distraction, but I find they deepen the backstories of the characters I meet on board.
“A game gives people who are not actors the tools to pretend,” says Sara Thacher, one of the Galactic Starcruiser architects with Walt Disney Imagineering, the company’s secretive arm devoted to theme park experiences.
“I’ve never piloted a spaceship. I don’t know how to work an engineering room. But creating a game-like structure means, ‘Oh, I know my lines.’ I know how to operate this because it teaches me. The playful structures give you your lines and your blocking,” she adds. “You’re not an actor. You’re a participant. But if we built it right, it means you never feel like you don’t belong.”
There’s so much to do on the Galactic Starcruiser that I sleep just three to four hours each night, and visit my room only briefly to see what D3-09 has to say. By midafternoon on the second day, in which guests board a transporter truck — outfitted to look like a spaceship — and spend part of their time in the theme park land Galaxy’s Edge, I’ve received more messages from fake “Star Wars” characters than from real-life friends.
While the maiden voyage is filled with “Star Wars” die-hards who seem to be having a swell time, some of them caution that only those ready to engage with the cast and the game of it all should commit to this vacation. “If you love ‘Star Wars,’ and you’re capable of a suspension of disbelief — if you can remove yourself from that — then it is absolutely worth it,” says Erik Jones of Orlando, who is here with his family.
The ship is designed to live on the edge of real, with a bridge full of ’70s-era trinkets that mimic the “Star Wars” films and a cast that never breaks character. But some of the best stories on the Halcyon are the ones the guests themselves create. I’m tangentially part of a team that writes a love song. Another time, I stand in the engineering room trying to keep Chewbacca hidden, and I participate in a mock birthday party while attempting to secure the Halcyon for the Resistance. Whenever a Stormtrooper enters the engineering room where we’re pulling levers or realigning pipes, we stop and erupt in cheers and birthday salutes as a distraction. We don’t want to arouse Stormtrooper suspicion, of course.
“Play allows you to try on and model different versions of yourself,” says Scott Trowbridge, the creative executive with Imagineering who led the teams that created Star Wars: Galaxy’s Edge as well as the Galactic Starcruiser. “We make it OK to try on different versions. It’s not, you know, Todd being evil or authoritarian. It’s ‘Star Wars’ Todd, right? It’s First Order Todd. In the same way that we play cops and robbers — or First Order and Resistance.
“We built a structure that allows you to try on these different personas and different versions of yourself — to model different kinds of choices and to see what fits,” Trowbridge says. “That for me is one of the powers of play. We want to give our guests an opportunity to model behavior that demonstrates to them that change is possible, if we learn how to have the boldness to make those choices.”
If you come ready to play, you’ll soon find yourself following multiple storylines. But you’ll never follow all of them. There are characters I never interacted with, and a supposedly show-stopping intimate Force ghost scene involving Yoda is one I didn’t see. Yet I had so much on my agenda that I never truly felt like I missed something.
“I think it’s great that you miss stuff,” says Galactic Starcruiser guest Destiny Blue, her artist name. “This ship feels inhabited in the same way the ‘Star Wars’ universe feels inhabited. You’re following one story but you know that there are so many other possible stories going on. So it’s real.”
During a breakfast interview with Trowbridge, Michelle Bork, a VP of the authorized Disney travel agency Travelmation, interrupts to thank the executive who has become the face of “Star Wars” for the Disney parks — and to confess that when she joined the voyage she was confused about “who do we market this to.” Her answer: “Couples getaway. Gamers, for sure. A friends weekend away. This is much more than for ‘Star Wars’ fans.”
“It’s a little hard to describe in a single word or a single sentence,” Trowbridge says. Yet Bork takes a crack at it: “This is a luxury cruise line with ongoing dinner theater-style entertainment in an escape room-style setting with amazing theming.”
“That’s one heck of a sentence,” Trowbridge says.
This is my first Disney trip in which a member of the resort’s staff implies, for many to hear, that I may be a spoon-fed brat.
As a member of the Galactic Starcruiser, I’m given a pin to wear away from the complex while I visit Galaxy’s Edge at Disney’s Hollywood Studios. It’s a signal for the park’s cast members to treat me differently. “My two spoiled guests,” says a staffer on the ride Millennium Falcon: Smugglers Run. Looking me up and down with disgust, she then says, “How is your day today?” “I’m fine,” I tell her, until someone refers to me as “spoiled,” which then results in her listing off her galactic debts and pointing out that I’m a member of “that fancy cruise.”
I love it. This kind of roleplay is exactly what I have been wanting from not just my trip aboard the Starcruiser but from all of my trips to Star Wars: Galaxy’s Edge since it opened in Anaheim and Florida in 2019. I also understand that not every visitor to Disney’s theme parks may welcome such game-like trappings or desire to take on the role of a character.
“I think the challenge of it is living up to the expectation of it and also finding that really tricky balance of when is immersion enough and when do I want to close the door and go to sleep,” says Phil Hettema of the Hettema Group, a luminary of the industry who over his decades in themed entertainment has worked with Disney, Universal and others.
“That’s going to be different for lots of different people, from hard-core fans to vacation families. They all have different levels of immersion they want to experience. They want it when they want it, but when they don’t want it, we have to get that balance just right.”
It isn’t, after all, until I become a member of the Halcyon that Galaxy’s Edge fully springs to life in ways that had been initially promised prior to the attraction’s opening. When I stand aside to complete a game on the app, a Stormtrooper gets in my face, noting that “the supreme leader needed to see me” as a member of the space cruise. When I arrive at Oga’s Cantina and ask for a special coaster that unlocks another game on the app, the waitress slips me the items under the table. “I don’t want to be caught getting mixed up in what you’re doing,” she says.
As a lifelong fan of games and role-playing games, I’m eager to talk about why this type of play is important. As Thacher says, when we play together, we immediately have something in common, with our peers and with those running the game. “We’re not strangers anymore,” she says. “The ability of play to break down those barriers is really special.”
But as a theme park regular, I have to wonder if the Disney audience is, well, ready. While I welcomed being called a spoiled member of a fancy cruise, I am curious if others who had spent around $5,200 for a cabin for two would be so open, even if there is some truth in the comment.
And yet Hettema argues we’re at an “inflection point” in culture, as he references everything from escape rooms to the walk-around narrative art of Meow Wolf to the popularity of larger-than-life projected art exhibits such as “Immersive Van Gogh.” So while Disney has experimented with smaller LARPs or immersive nightclubs before, the time, he opines, is right for one to be on the level of the Galactic Starcruiser.
While the price of the Starcruiser is aimed at the highest end of Disney’s consumer base — it’s important to note that most of the events on the Halcyon are geared for small groups and would be difficult to scale to a place like Galaxy’s Edge — Hettema says the theme park space has been trying to solve the challenge of mixing immersive theater and role-playing for a couple of decades. Many attempts have been short-lived, and he notes his firm has worked on an immersive hotel that failed to launch, but he says the push for Galactic Starcruiser-like experiences is accelerating.
“Every client we talk to now — and it’s not just in the entertainment world — experience is everything and immersion is everything,” Hettema says. “Even in commercial branding. I think the only thing that has stopped bigger things like this from happening is the capital to do it and knowing there’s an audience that will pay what it costs to make it make sense financially. I’m excited to hear they may have done it, and this is a big threshold. If they can make this work, then as always happens in our industry there will be every level of experience to try to imitate this. I would expect to see a lot of this going forward.”
Trowbridge concedes there will be lessons to learn.
“A lot of the folks who come onto the Starcruiser experience will not have LARP-ed,” Trowbridge says. “The majority will not have LARP-ed. Many will not have had experience in immersive theater. They are going to be a much more mainstream audience. This will be the first time many of them will have experienced a lot of the aspects of this kind of experience before. We’re starting a relationship with them. This is Day Two of learning.”
He adds that the Galaxy’s Edge land itself is in a continued relationship with its audience, and things will change and be added to the parks on both coasts. Galaxy’s Edge has taken some criticism for being permanently stuck in a place between the eighth and ninth films of the key “Star Wars” saga and for lacking the characters and aliens on board the Starcruiser. Then he jokes: “Maybe I need relationship advice.”
I only know that I had never LARP-ed when I visited the Adventurers Club as a child, and it changed my young life. The Adventurers Club was a Walt Disney World nightclub that was ahead of its time, presciently in the late ’80s predicting today’s all-encompassing theme park worlds populated with living characters, ongoing narratives and unexpected interactions. Filled with puppets and not-so-hidden rooms and goofy songs, the Adventurers Club was more or less immersive theater with tropical drinks, all dedicated to a love of exploration.
The characters of the Adventurers Club, I like to say, were my Mickey Mouse. When I was a 10-year-old and the staff initiated me by taking my hand and introducing me to a bevy of wild actors and puppets, I was awestruck. It forever cemented my love of theme parks but also ignited my curiosity for the world at large. I had met Disney characters before, but it was at the Adventurers Club that I felt truly seen by them.
This is already happening to a new generation onboard the Galactic Starcruiser. Andrew Stapleton, 12, from Chicago, spent the midweek voyage running around as a would-be member of the First Order. I watched as he gave his lightsaber trainers a hard time for idolizing Rey, the Jedi portrayed by Daisy Ridley in the latest trilogy, and a character who is a surprise guest on board the Halcyon. The trainers singled him out and gave him extra time to try his hand to match his saber to the speed of the flashing lights.
Stapleton’s highlight, however, was much more simple and relied on old-fashioned theater tricks. When the family went to Galaxy’s Edge to visit the fictional planet of Batuu, Stapleton ran into some of the Stormtroopers who had been on the cruise. “When I went to Batuu,” he says, “they remembered my hat from the first day, and then they said my name.”
And thus the Galactic Starcruiser succeeds where no ride ever has: Whether it’s doing breathing exercises with a rock or making friends with a Stormtrooper, it makes the experience feel created just for you.
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Crédit photographique : Allen J. Schaben / Los Angeles Times
Citation :
The Disneyland experiments that influenced Star Wars: Galactic Starcruiser
Before Walt Disney World’s Star Wars: Galactic Starcruiser, there was chaos in Disneyland’s Frontierland.
The Galactic Starcruiser is an immersive, two-day, live-in theme park experience in which guests learn to wield a lightsaber and have one-on-one interactions with characters such as Captain Keevan and Sammie the engineer. Meanwhile, the short-lived Legends of Frontierland, which ran at Disneyland in the summer of 2014, had Coyote Chris, Willum and Red, among other Wild West characters.
It was one of Disney’s more notable LARPs — a live action role-playing game — and it helped inform the participatory experience that is the Galactic Starcruiser.
So while California’s Disney theme park fans must travel across the country to experience the pricey Galactic Starcruiser — a cabin for two starts at approximately $5,000 — Anaheim regulars over the years were some of the primary playtesters for what would become one of the company’s most activity-driven attractions. The Galactic Starcruiser, commonly referred to as the “‘Star Wars’ hotel,” is a full two-day LARP in which tourists are encouraged to follow multiple storylines. Think the immersive theater of New York’s “Sleep No More” or a full-scale, all-encompassing role-playing game, only stretched to 40-plus hours.
Legends of Frontierland attempted to transform the original Disney “land” into a game board of its own. It was one of a number of playtests that pulled on Disney’s large SoCal consumer base, with the goal of seeing how far Walt Disney Imagineering — the company’s arm devoted to theme park experiences — could push guests into game-inspired endeavors. It was a hit, so much so that it has essentially been re-imagined by Knott’s Berry Farm and continues to live as Ghost Town Alive, proving that mainstream audiences are, in fact, ready to LARP.
But if Legends of Frontierland was a successful playtest for the Imagineers, it left something to be desired as an experience, according to Scott Trowbridge, who led the teams that created the Galactic Starcruiser and the Disneyland and Walt Disney World land Star Wars: Galaxy’s Edge.
The game of Legends of Frontierland was relatively vague. Guests tried to accrue little wooden tokens known as “bits,” which were used to buy land or bribe others. The goal was to be on the team with the most land. But multiple storylines and subplots developed. One could get thrown in jail or even purchase a Frontierland landmark such as the Golden Horseshoe.
In one sense, the game harked back to Frontierland’s beginning, before the park constructed Mine Train Through Nature’s Wonderland and its replacement, Big Thunder Mountain Railroad, when the land was largely populated with costumed Wild West “traders, trappers, cow hands, ‘two-gun men,’ dudes and dance hall girls,” as described in some of the park’s promotional descriptions of Frontierland from 1955.
For 21st century Imagineers, it provided a key lesson for the Galactic Starcruiser: no “bits.”
“It did not work as an experience,” Trowbridge says. Asked to expand, Trowbridge cites the lack of guardrails and says the idea of a fictional financial currency is not something that translates to a Disney park or resort. In short, it resulted in some guests having too much perceived power and the company constantly trying to reset the game.
“Lesson No. 1: In-game economies are hard,” Trowbridge says. “That was one thing we learned right away. It’s hard to balance. We built a little bit of game that was a territory back and forth, and we did not balance that game effectively enough. Hopefully that was invisible to our participants, but you want that rock to be balancing on top of the hill, and what we found was the rock kept rolling down the hill, and behind the scenes we had to keep pushing it up the hill.”
That led to a couple of key lessons for building the behind-the-scenes game of the Galactic Starcruiser. On one simple level, the Starcruiser relies heavily on the Play Disney Parks app, which helps give it the structure that Legends of Frontierland lacked. That’s because the app can create the perception of having conversations with the actors that populate the game, which in turn informs the improv that occurs. But Legends of Frontierland also led to some conceptual ideas that drive the Starcruiser, which, at its highest level, is about choosing a side between the good guys of the Resistance or the evil forces of the First Order.
“We changed the currency. In Legends of Frontierland, the currency was literally bits,” Trowbridge says. “In this [Starcruiser] experience, the currency is trust and information. What do you know? Do I trust it? That makes it sound super cynical, but I don’t think it is.”
“It’s an experience about building relationships,” says Sara Thacher, one of the architects of the Galactic Starcruiser game.
What it means to switch the currency from bits to information is that players advance through the Galactic Starcruiser by learning. It’s curiosity and not the desire to amass fake money that is rewarded aboard the cruise-inspired experience.
Thacher jokes that she’s done more LARPs than cruises, and one of the lessons of the former — as well as Legends of Frontierland — is to ensure that the setting is impressive enough that guests will happily explore it. This, combined with the reliance on the Play Disney Parks app, can help avoid one of the hiccups in immersive theater, in which participants will crowd around an actor.
In other words, make sure the environment can handle some heavy lifting, so much so that players will want to simply hang in the lounge, for instance, and play a card game.
“That reason to be there means that amazing things are going to just wander in,” Thacher says. “I’m playing Sabacc in the lounge, and that gives me a reason to just dwell there and feel a part of the world. I can have my Han Solo moment and put all my chips in the center of the table. That’s not the big story, but it allows the big story to come and find me, rather than the other way around. That’s actually really important — those reasons to dwell and just be a part of the world.”
Before joining Imagineering, Thacher specialized in the creation of alternate reality games, perhaps most notably as the co-creator of the Jejune Institute, which inspired the AMC series “Dispatches From Elsewhere.” When she started eight years ago, the Galactic Starcruiser was still a few months away from its early conceptualization, but Thacher’s role from the beginning was to recognize that today’s guests are already playing in the Disney parks via fan meetups and themed days, and to see how much more attendees may be willing to participate.
“We were in the business of, ‘What are the experiences that can expand the palette of guest experiences?’” Thacher says. “How can we push on what the duration of those experiences can be? What types and ways can guests become involved, and how much more can they be part of the story? That was a big piece of why I came on board.”
Thacher developed two major guest-facing experiences that helped inform the Starcruiser. One was the alternate reality game attached to the 2015 film “Tomorrowland” that was called “The Optimist.” It tied into Disneyland and Walt Disney history and ran for a fixed six-week period. Another was the 2016 project Ghost Post, in which three puzzle boxes and one epilogue envelope would be sent to participants who bought in. It was limited to just 999 players.
The Ghost Post was integral, in that it utilized an app that could trigger reactions at Disneyland, but both were important in figuring out how fluid a game could be with time. An early lesson learned was that players needed to be able to enter at any moment in the story. Having something run purely on an “event-based nature,” Thacher says, can exclude people, since the narrative may move faster than they are playing.
The trick is to avoid something feeling like a “live radio broadcast” — that is, if they miss part of the story, then they are lost — and to ensure there is enough to do over 40-plus hours. The Ghost Post, for instance, took most players between 10 and 16 hours to complete, Thacher estimates, and that was without actors. Add in the lessons of the LARP that was Legends of Frontierland, and one starts to have the building blocks for the Starcruiser, where there are actors to interact with, card games to play, rooms to explore and ship controls that can be hacked.
“I will say that all of these experiences gave us the confidence of how much structure was necessary,” Thacher says. “We looked at each other throughout the development process and said, ‘How? We’re making a 45-hour experience! How much story is that?’ And we were making a 45-hour experience in which not everybody experiences the same thing. So having things in our back pocket, whether it’s Frontierland or the Ghost Post, was about starting to understand how much stuff we needed to build to have enough to do.”
It’s all further evidence that no matter what theme park experience is created, it will likely have roots that can be traced back to Disneyland.
J'ai la chair de poule devant toutes ces images et vidéos.
C'est une immersion de dingue !!!
une expérience folle.
Le travail d'imageenering et des équipes de l'hôtel est juste à la pointe de l'excellence. Tants d'activités, de services, de tenue, d'interaction. C'est vraiment du rêve. Moi même n'étant pas fan de Star Wars, je serais prêt à trouver de l'argent pour vivre une expérinece aussi exotique et qui porte vraiment son nom de "magique".
J'aimerai essayer aussi mais mon "astro bélier" ne m'a rapporté que deux euros ; une prochaine fois peut-être !
GreG de l'ouest de Lyon
Disneyland Paris : plusieurs fois par an jusqu'en 2022 Disneyworld : juin 2015 Disneyland Californie : septembre 2016 Disneyland Shanghai : 1er octobre 2018
Star Wars: Galactic Starcruiser [Walt Disney World Resort - 2022-2023]